Files
WordConnect/Assets/WordConnectGameToolkit/Scripts/GUI/LanguageSelectionButton.cs
2025-10-17 10:59:23 +08:00

72 lines
2.4 KiB
C#

// // ©2015 - 2025 Candy Smith
// // All rights reserved
// // Redistribution of this software is strictly not allowed.
// // Copy of this software can be obtained from unity asset store only.
// // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// // FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
// // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// // THE SOFTWARE.
using DG.Tweening;
using TMPro;
using UnityEngine;
using VContainer;
using WordsToolkit.Scripts.Enums;
using WordsToolkit.Scripts.Gameplay.Managers;
using WordsToolkit.Scripts.GUI.Buttons;
using WordsToolkit.Scripts.Levels;
using WordsToolkit.Scripts.Localization;
using WordsToolkit.Scripts.Popups;
using WordsToolkit.Scripts.Services;
using WordsToolkit.Scripts.System;
namespace WordsToolkit.Scripts.GUI
{
public class LanguageSelectionButton : MonoBehaviour
{
public TextMeshProUGUI languageText;
public CustomButton button;
[Inject]
private StateManager stateManager;
[Inject]
private MenuManager menuManager;
[Inject]
private ILanguageService languageService;
private void OnEnable()
{
button.onClick.AddListener(OnClick);
languageText.text = LocalizationManager.instance.GetLocalizedCurrentLanguage();
EventManager.GetEvent<string>(EGameEvent.LanguageChanged).Subscribe(OnLanguageChanged);
}
private void OnDisable()
{
button.onClick.RemoveListener(OnClick);
EventManager.GetEvent<string>(EGameEvent.LanguageChanged).Unsubscribe(OnLanguageChanged);
}
private void OnLanguageChanged(string obj)
{
UpdateText();
}
private void UpdateText()
{
languageText.text = LocalizationManager.instance.GetLocalizedCurrentLanguage();
}
private void OnClick()
{
ShowLanguageSelector();
}
public void ShowLanguageSelector()
{
menuManager.ShowPopup<LanguageSelectionGame>(null, result => { UpdateText(); });
}
}
}